You know you’ve had an experience when something about a moment or act makes sense.

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iwdrm:

“The 9000 series is the most reliable computer ever made. No 9000 computer has ever made a mistake or distorted information. We are all, by any practical definition of the words, foolproof and incapable of error.”
2001: A Space Odyssey (1968)

iwdrm:

“The 9000 series is the most reliable computer ever made. No 9000 computer has ever made a mistake or distorted information. We are all, by any practical definition of the words, foolproof and incapable of error.”

2001: A Space Odyssey (1968)

1,072 notes


From data visualization to mapping applications, art to architecture, product design to fabrication, computer-generated forms have managed to permeate every aspect of our lives.
The new book FORM+CODE In Design, Art and Architecture ($25, Princeton Architectural Press) shows how software and coding have ventured far beyond our computer screens, finding their way into galleries, furniture, and even buildings.

(via 16 Astounding Experiments in Data-Driven Art [Slideshow] | Co.Design)

From data visualization to mapping applications, art to architecture, product design to fabrication, computer-generated forms have managed to permeate every aspect of our lives.

The new book FORM+CODE In Design, Art and Architecture ($25, Princeton Architectural Press) shows how software and coding have ventured far beyond our computer screens, finding their way into galleries, furniture, and even buildings.

(via 16 Astounding Experiments in Data-Driven Art [Slideshow] | Co.Design)

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Thought-provoking talk on the changing perspective of design research’s value for business.

Robert Fabricant (@FabTweet) on Moving from Intuition to Influence at IIT Design Research Conference, 2009 (via Vimeo)

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"More often than not, [designers] depend on the expertise of others to accomplish what they have imagined. Designers may be the generators of the product vision, but they are not usually the owners. It’s designers’ job to convince the real product owners of the value of their vision so that the products of the future can be built."

Who Owns the User Experience? at Kicker Studio by @odannyboy

"Design research as I see it has two functions; one is increase our knowledge of how to make products and what, in fact, might be made and the other is to improve our understanding of how products function as part of the social world. (…) If we are to move the question of what is to be designed outside the confines of market-driven concerns, then we need ways of understanding better the relation of design to the satisfaction of human purposes."

Building a design research community by Victor Margolin at Design plus Research conference (Politecnico di Milano, 2000)

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"By constructing a practice around the design and development of technology for task based and problem solving applications, we have unintentionally established such work as the status quo for the human computing experience. We have failed in our duty to open up alternate forums for technology to express itself and touch our lives beyond productivity and efficiency."

UIST 2009 Keynote by Eric Paulos (HCII, Carnegie Mellon University)

"The new element in design is software, a fundamentally abstract and disembodied way to prescribe behavior. In the past, industrial designers set the stage for interaction and behavior by making decisions about physical form and materials. Now the designer also programs the object’s interactive behavior. (…) Design has always been about interaction, and interaction has always been tangible. What’s new is that physical interaction is becoming computationally mediated-or conversely, that computational media are becoming physically embodied."

Tangible Interaction = Form + Computing by Mark Baskinger, Mark Gross